Internetworking With Tcp/Ip: Client-Server Programming and Applications
Douglas E. Comer
601 pages, Hardcover
ISBN: 0130320714
ISBN13:
Language: English
Publish: January 1, 2000
Internetworking with TCP/IP, Volume III describes the fundamental concepts of client-server computing used to build all distributed computing systems, and presents an in-depth guide to the Posix sockets standard utilized by Linux and other operating systems. Dr. Douglas E. Comer compares leading server designs, and describes the key tools and techniques used to build clients and servers, including Remote Procedure Call (RPC). The book contains examples of running programs that illustrate each approach. KEY Comer introduces the client-server model and its software design implications; the role of concurrent processing and threads; the Socket API, and differences that impact Linux programmers. Understand the key algorithms and issues associated with client and server software design; then review three leading iterative, connectionless servers (UPD); and both iterative and concurrent connection-oriented servers (TCP). The book contains extensive coverage of threading, including a new chapter on using threads for concurrency; as well as coverage of single-threaded and multi-threaded concurrent servers. Comer introduces multi-protocol and multi-service services; reviews client concurrency; tunneling at the transport and application levels; and external data representation (XDR). He reviews RPC, distributed program generation, NFS concepts and protocol; Telnet; streaming media transport; and finally, techniques for avoiding deadlock and starvation in client-server systems. For everyone who wants to master TCP/IP and understand how the Internet works. Internetworking with TCP/IP, Volume III describes the fundamental concepts of client-server computing used to build all distributed computing systems, and presents an in-depth guide to the Posix sockets standard utilized by Linux and other operating systems. Dr. Douglas E. Comer compares leading server designs, and describes the key tools and techniques used to build clients and servers, including Remote Procedure Call (RPC). The book contains examples of running programs that illustrate each approach. Comer introduces the client-server model and its software design implications; the role of concurrent processing and threads; the Socket API, and differences that impact Linux programmers. Understand the key algorithms and issues associated with client and server software design; then review three leading iterative, connectionless servers (UPD); and both iterative and concurrent connection-oriented servers (TCP). The book contains extensive coverage of threading, including a new chapter on using threads for concurrency; as well as coverage of single-threaded and multi-threaded concurrent servers. Comer introduces multi-protocol and multi-service services; reviews client concurrency; tunneling at the transport and application levels; and external data representation (XDR). He reviews RPC, distributed program generation, NFS concepts and protocol; Telnet; streaming media transport; and finally, techniques for avoiding deadlock and starvation in client-server systems. For everyone who wants to master TCP/IP and understand how the Internet works.